Sign in to control — use your registered email as username.
Need USB DMX on this computer? After you sign in, open Settings → Desktop app and download the installer.
Don't have an account? Register here
| # | UNI | NAME | TYPE | ADDRESS | CH | END | CHANNEL MAP |
|---|
Send a raw value to any DMX channel. Use this to find which address your physical fixture responds to.
Sweeps dimmer channel (offset 5) through addresses 1-42 one at a time, holding each for 2 seconds. Watch which physical fixture lights up to find its real address.
Built-in motion layers on top of manual levels — not a substitute for patching fixtures. Choose an effect and target (group or all), adjust parameters, then START. STOP ALL clears generated layers; fixture faders and blackout stay independent.
Master tempo — tap, ±, mic, or ▶ BEAT. Enable sync layers below to drive lights on every beat. Independent from effect “Speed (Hz)” sliders.
Timeline capture: START, move faders/controls, STOP, type a name, SAVE. Stored programs run from the PROGRAMS tab (once or loop).
Scene snapshot: saves current DMX look under a name. Recall from LIVE or cues. The color chip only styles the tile in the list.
Timeline playback
Run a captured show once or in a loop. New timelines are recorded on CONTROL — start recording, move faders and looks, stop, then name and save.
Human labels for AI Director — colors, strobes, and section spans. All in sync with deck playhead.
track_id.Audio stays on the Music tab — use Music tab below to jump back for load / play / analyze.
Blue tint = auto analysis sections (reference). Solid blocks = your section spans. Markers: ▲ drop · | palette · ▮ strobe. Green line = playhead. Click the bar to seek (deck must have this track loaded).
You label: section time ranges (intro/build/drop…), optional palette per span, instant DROP / palette / strobe Hz at a time.
Movement (pan / tilt patterns) is not stored in training files. It follows the section type the AI sees at each second — either from analysis or from your spans. Use the table below to know which movement pattern matches each section.
Moving heads: pattern name sent to fixtures. Same section always picks the same pattern family.
| Section | Movement | Notes |
|---|---|---|
| intro | slow_sweep | Gentle sweep |
| groove | wide_sweep | Wider pan |
| build | bounce | Energy building |
| drop | fan_out | Impact |
| peak | snap_hits | Fast hits, wider tilt |
| breakdown | static_hold | Calm, narrow range |
| bridge / outro / other | slow_sweep | Default |
Each palette is two RGB corners blended by the AI. Pick the key in spans or palette events.
Overrides automatic section for that time range. Use ◀ ▶ to snap start/end from playhead.
Cues are saved looks. Use GO/BACK live, or tap a cue to jump.
Chases are step sequences that run automatically to a BPM (great for movement/color/dimmer patterns).
Global caps on strobe and pan slew sent to fixtures. Drag the sliders left to tame aggressive looks.
2D = flat plotter. 3D = foggy stage, volumetric beams, orbit camera (Three.js, loads from CDN). Drag fixtures in 2D only (saved — Admin / Programmer). Enter stage view fills the screen.
Upload JSON profile (name, channels, channel_map, capabilities). Validate before save.
Fixture addresses; overlapping ranges are highlighted. Auto-assign next free address.
| Name | Type | Universe | Start | End | Footprint |
|---|
The browser cannot drive an Enttec-style Open DMX USB adapter on your machine. The desktop app bundles a local server on port 8000 and opens this same UI — sign in with the same email and password as here.
Build — · USB & desktop setup
Shortcuts are for fast programming from the keyboard. They run only when you are signed in and the toggle above is on. While the Fixture Wizard overlay is open, all of these shortcuts are suppressed so keys go to the wizard instead.
Turn the switch off if the same browser profile is used for email or forms: single-letter keys (for example B) would otherwise fire while typing elsewhere on this site.
On the Control tab, what you touched last is remembered: either a horizontal slider (pointer down or drag), or the color wheel (canvas, quick color chip, or color-speed chip). Nudge uses physical key positions (KeyboardEvent.code), so it still works when the OS types Hebrew (or any layout): +/= and numpad + raise, − and numpad − lower, or N / M as up / down. For sliders, step is 2 DMX units and Shift uses 10. For the color wheel, each nudge moves one slot around the wheel (or several slots with Shift); fixtures need a color-wheel channel.
If a slider has keyboard focus, the browser’s own arrow keys may still adjust it; global nudge targets the last touched slider (for example after you click a pad or button, not necessarily the focused control).
Movement pattern Speed and Range sliders, and the DMX test fader, are excluded from this nudge—they are not wired like channel faders.
cue_back / cue_go).Fixtures are ordered by DMX address (then name), same as the “Go to” dropdown. 1 solos the first in that order, 9 the ninth, and 0 the tenth. If there are fewer fixtures than the slot you press, nothing happens.
Selects every patched fixture for faders and commands. Unlike clicking the ALL chip twice, A does not collapse back to a single fixture when everything is already selected.
Hold sends a full flash on the current selection; release sends flash off. Releasing also runs if you switch away, blur the window, or hide the tab—so flashes do not stick on by accident.
Saves the current look as a new preset named Quick HH:MM:SS (local time). Color is taken from the Programs “preset color” field when present, otherwise a default accent.
<select>, or a content-editable area.